Supply leaves the economy
The Forge does not duplicate inventory. Three parts go in and one comes out, which means two items disappear permanently. That is why the system can solve collection gaps without endlessly inflating supply.
WORKSHOP · FORGE
The Forge gives a collector control over bad luck. Three donor parts from the same collection can be burned to create one chosen compatible part, with an additional TICKS cost tied to the target.
The Forge does not duplicate inventory. Three parts go in and one comes out, which means two items disappear permanently. That is why the system can solve collection gaps without endlessly inflating supply.
Normal Forge cannot create Aeternum II, Aeternum III or Founders. LIMITED and UNIQUE items are also kept outside normal donor and target rules, preserving the meaning of tournament and premium issuance.
Supported spare parts can be recycled into SHARDS. SHARDS are used by systems such as watch dismantling, so even a part that is wrong for your current build can still carry utility.